General Rules

  • League fees must be paid in full by week #2 at the latest. If fees are not paid in full by week #2, your team will not be permitted to play.
  • If no original players of a team are present for their league game (all present players are subs), the match is still played but the wins will go to the opposing team.
  • At least half of your team is required to be present on tournament night to be eligible to play.
  • You may only play on 1 team per league on tournament night.
  • League matches are played 3 games to 21, win by 2, cap of 25. 
  • Tournament matches are played best 2 out of 3 games. The first 2 games are played to 21 straight and the 3rd game if needed is played to 15 straight.
  • Each team is permitted one 30-second timeout per game.
  • If there is a disagreement or question on a rule/play, we ask that the captain be the only one to engage with the present referee.
  • Scheduled playing time is 55 minutes. If by 10 minutes past the start of the game a team does not have enough players to field a team, that team will forfeit one game. If by 15 minutes past the start of the game a team still does not have enough players to field a team, the match will be forfeited.
  • Each team will be allowed a 5-minute warm up.
  • Two team forfeits (matches) constitutes as expulsion from the league. LEAGUE FEES ARE NOT REFUNDABLE!
  • Coed sixes teams may play with 4 or 5 players present. If only 4 players, there can be 2 girls and 2 guys or 3 girls and 1 guy. If only 5 players, there must be at least 2 (or more) girls.  No more than 3 guys can be on the court at one time.
  • Coed quads teams may play with as few as 2 players: 1 guy and 1 girl. You cannot have more than 2 guys on the court at one time and you can have as many girls on the court as you’d like.
  • You may play down 1 level but not 2 levels (Example: a true C1 player can play in C2 but not C3).
  • Open hand tips (using fingers to contact the ball) are permitted only in sixes.
  • Only sixes teams must rotate clockwise upon siding out for the serve. All other leagues are allowed to stay in whatever formation they would like, as long as all players are rotated properly for the serve.
  • If you hit the ball & it hits the ceiling/beams on your side, you can still play the ball. If the ball crosses the net and hits the ceiling/beams on the opponent’s side, it is considered a dead ball and a point for the other team.
  • NO PROFANITY!!!!!!
  • No smoking or tobacco products on the sand courts or near the entrances of the building.
  • In doubles, a block is considered a hit.
  • The ball may be played off any part of the body as long as it is not lifted/thrown.
  • The serve may not be blocked or attacked. Attacking the serve is performed when the ball is contacted above the top of the net and hit back towards the serving side.
  • Setting the serve is legal but needs to come out of the hands VERY clean.
  • Hand setting is allowed but cannot be double-contacted or lifted. These rules apply for ALL levels.
  • You must be facing squared forwards or backwards when hand setting the ball clean over the net. If a ball is hand set over sideways or not square to the direction you are facing, it is a point for the other team (only exception is if there is wind).
  • The ball is allowed to hit the net on a serve.
  • Hard driven/reactionary plays can be double contacted.
  • You cannot have any contact with the net. Exception: when the ball is driven into the net and the net touches a player, no fault is committed.
  • You may go under the net, provided there is no interference or contact with the opposing team.
  • There is NO “ball was down” rule:
    • 11.3 CONTACT WITH THE NET 11.3.1. Contact with the net by a player between the antennae, during the action of playing the ball, is a fault. The action of playing the ball includes (among others) take-off, hit (or attempt) and landing safely, ready for a new action.
  • Foot Faults – On the serve, your foot cannot contact the line or go under the line.
  • NO lifts, carries or throws at any level.
  • When two opponents touch the ball simultaneously over the net (joust) and the ball remains in play, the team receiving the ball is entitled to another three hits. If such a ball goes “out,” it is the fault of the team on the opposite side.
  • SIMULTANEOUS CONTACTS Two players may touch the ball at the same moment. 9.1.2.1 When two teammates touch the ball simultaneously, it is counted as two hits (with the exception of blocking).
  • In blocking, a player may touch the ball beyond the net, provided that he/she does not interfere with the opponent’s play, before the latter’s attack hit.

Interference

  • 11.4.1 A player touches the ball or an opponent in the opponent’s space before or during the opponent’s attack-hit.
  • 11.4.2 A player interferes with the opponent’s play while penetrating into the opponent’s space under the net.
  • 11.4.3 A player interferes with the opponent’s play by (amongst others):
    • -touching the net between the antennae or the antenna itself during his/her action of playing the ball,
    • -using the net between the antennae as a support or stabilizing aid,
    • -creating an unfair advantage over the opponent by touching the net,
    • -making actions which hinder an opponent’s legitimate attempt to play the ball,
    • -catching/holding on to the net.
    • Players close to the ball as it is played, or who are trying to play it, are considered in the action of playing the ball, even if no contact is made with the ball. (JUDGEMENT NOTICE: Play MUST MAKE AN ATTEMPT, and it be playable, falling around someone close is NOT an attempt, it is a flop).